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In a dark corridor with metal lockers, I was surrounded by metroids. I saw a kitten nearby, and I did not want the metroids to latch onto and suck the life out of it, so I picked up the kitten and placed it onto a shelf in a random locker. Little did I realize, the metroids had the ability to pass through surfaces, including the metal of the lockers. So the kitten was merely a vulnerable target. Before I could get it back out, metroids were all over it, and a small one about the size of a softball completely swallowed the kitten and flew away. As I was chasing after it, I could see the kitten silently struggling within the tight gelatinous spherical encasement. I caught it and tried to get the kitten out. Knowing it was almost entirely futile, I rapidly flipped the metroid over and over, trying to disorient and stun it. This went on for too long, and I knew the kitten was suffocating, but soon the kitten was finally out. Later, this scenario smoothly transitioned from actual experience to a videogame. I was watching as Victoria sat next to me playing an enhanced version of Super Metroid. Since she had never played before, I was regularly giving her instructions. She was at the entrance that leads to the fight with Kraid, trying to fight off the living Cyclops airlock barrier. She used a new move that I had never before seen: She made Samus actually punch with her fist instead of use her arm cannon, which knocked the eye out of the Cyclops airlock barrier. This triggered the game to become 3-D, and a large treasure box appeared in the center of the floor, exactly as in a Zelda game.
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